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Techsmith 3.5
Techsmith 3.5







techsmith 3.5

See the barbarian class feature ( PH 26). Trap Sense (Ex): You are adept at evading the effects of traps, gaining bonuses at 1st level, 3rd level, and 5th level. When dealing with a trap, add your trapsmith level to your Search checks, Disable Device checks, and Open Lock checks. Master Disarmer (Ex): Your skill at finding and disarming traps is legendary. Starting at 3rd level, your skill improves such that you can create advanced versions of the simple booby traps you already know. Setting up a booby trap is usually a full-round action, though some take longer, as noted in the sidebar. The check result affects other variables, too see the Booby Trap sidebar below for details. Half the check result is the DC of an attempt to disarm the trap by making a Disable Device check. The check result is the Difficulty Class of an attempt to find the trap by making a Search check. When setting up a trap, make a Craft (trapmaking) check. A high Dexterity score also proves to be of great value, adding to a number of her skills.īooby Traps (Ex): You can quickly set up simple booby traps (see the sidebar) to harm and hinder your foes. But rogues have the easiest time of it.īecause the trapsmith is a skill-based character, she must have a high Intelligence score. Other classes can qualify, including ninjas, scouts, and spellthieves (all from Complete Adventurer), factotums (see page 14), and rangers who have the trap expert alternative class feature (see page 12). More than just an expert at disarming devices, a trapsmith excels at rigging deadly surprises to harm her enemies, secure her camp, and confound pursuers.Ī trapsmith needs a high number of skills and the trapfinding class feature, so many members of this prestige class begin their careers as rogues. Simple and crude traps offend her, and complicated death traps cause her to leap about (cautiously, of course) in wonderment and joy. Similar to a rogue in many respects, a trapsmith hones her craft to a level of perfection that few can hope to emulate. Many adventurers view traps as nuisances-just more obstacles to be overcome-but some see traps as an art form.









Techsmith 3.5